The above video is the latest developer diary for upcoming free-roaming genetic freak-em-up Prototype. Cutting through all the smugness — and use of the buzzword “dynamic” three times — you can see some pretty promising work coming out of the team who gave us The Astounding Hulk.
Prototype is aiming for a realistic, densely populated New York City. The last game to try a real world city with such accuracy was The Getaway, and that sucked. The Getaway, however, lacked a superhuman killing machine in a parka, which is a pretty huge bonus.
Despite what the developers say, and how much they promise, I am remaining grounded about Prototype. I’m increasingly excited for it, as it looks like a deeper, more brutal Crackdown, but I’m not expecting some great gaming revolution.
I’m expecting a lot of fun though, so please, make sure I’ve plenty of that, and then we have the ability to discuss your dynamic pedestrians. I’m looking forward to good things.
Via Destructoid
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Do you like crabs? Do you like catching them? If so, today is your lucky day. Deadliest Catch Alaskan Storm
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In keeping with the theme that the current Computer model is broken, Gas Powered Game’s Chris Taylor thinks that the platform will live long and prosper, as long as on important change is made as to how we play the game.
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Posted by: admin in Uncategorized
Filed under: Culture, On the internet, Polls
When we tried to write articles this morning, we were given a new prompt instead of the usual password field: “I haff tvelve metchsteek …” Before we completed reading, we threw our laptops into the ocean and cursed the heavens above. Kudos to Penny Arcade, winner of this week’s webcomic wrapup, for illustrating our anger.
Second and third place to go Dueling Analogs and Digital Unrest, respectively. Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week! (Preferably in the comments below, since our inbox will be flooded during the GDC shenanigans.)
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Filed under: Mac, PC, Microsoft Xbox 360, Online
If a hit computer game can turn into a hit collectible card game, then why can’t a hit CCG become a hit computer game? That seems to be the thinking behind today’s announcement that Wizards of the Coast has licensed video game use of its Magic: The Gathering IP to Stainless Games (which will make Xbox Live and Computer versions) and Mind Control Software (which will make a Mac edition).
Today’s bare-bones announcement includes absolutely no information about how the license will be used or what form the games will take, but it’s probably safe to state they won’t be direct conversions of the popular card game (WotC’s Magic: The Gathering On the web already fills that role quite well). More likely, the games will probably follow Acclaim and Atari’s leads in using characters and locations from the card game for a new type of experience. We have the ability to only pray that these newest efforts will improve on those somewhat disastrous past efforts, because the Magic Universe definitely contains a lot of potential for a good video game.
[Thanks Ross]
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Filed under: Culture, On the web, Polls
When we tried to write articles this morning, we were given a new prompt instead of the usual password field: “I haff tvelve metchsteek …” Before we finished reading, we threw our laptops into the ocean and cursed the heavens above. Kudos to Penny Arcade, winner of this week’s webcomic wrapup, for illustrating our anger.
Second and third place to go Dueling Analogs and Digital Unrest, respectively. Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week! (Preferably in the comments below, since our inbox will be flooded during the GDC shenanigans.)
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Posted by: admin in Uncategorized
Filed under: Mac, Computer, Microsoft Xbox 360, On the web
If a hit computer game can turn into a hit collectible card game, then why can’t a hit CCG become a hit computer game? That seems to be the thinking behind today’s announcement that Wizards of the Coast has licensed video game use of its Magic: The Gathering IP to Stainless Games (which will make Xbox Live and Computer versions) and Mind Control Software (which will make a Mac edition).
Today’s bare-bones announcement includes absolutely no information about how the license will be used or what form the games will take, but it’s probably safe to say they won’t be direct conversions of the popular card game (WotC’s Magic: The Gathering On the web already fills that role quite well). More likely, the games will probably follow Acclaim and Atari’s leads in using characters and locations from the card game for a new type of experience. We can only pray that these newest efforts will improve on those somewhat disastrous past efforts, because the Magic Universe definitely contains a lot of potential for a good video game.
[Thanks Ross]
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Filed under: Microsoft Xbox 360, Online
Despite a few updates to the basic interface, Microsoft’s Xbox Live has remained a remarkably consistent gold standard for on the internet console gaming since it relaunched with the Xbox 360. Could the service be due for a major overhaul for the next console generation? It sure could, if a Microsoft job posting is to be believed.
The posting, which went up in January, looks for a project manager who wants “to be involved in the next release of Xbox” and “[build] the games, the console interface and logic, and the server support for a absolutely new LIVE experience.” The manager will also act as a games producer to “help implement our first generation games that will run in this new environment.” The posting doesn’t reveal much about the functionality of the new Live, but apparently it will include a “dynamic server support to create a compelling, fresh scenario each time,” whatever that means. What features would you want to see in the next generation of Microsoft’s on the internet service?
[Via GamesIndustry.biz]
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