Destructoid interview: Q-Games’ Dylan Cuthbert
4 March 2008
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With only two games in the bag, Kyoto-based developer Q-Games are already making a name for themselves. While their first game, the PlayStation Network title PixelJunk Racers, only turned a few heads, it’s been PixelJunk Monsters that has truly caught the attention of the gaming community.
Recently, I had a opportunity to chat with the studios founder, Dylan Cuthbert. I probed him on the genesis of Q-Games and “PixelJunk,” the one-of-a-kind creatures of PixelJunk Monsters, what he learned from his time with Nintendo (Cuthbert played a pivotal role in the development of the original Star Fox), and the future of Q-Games and the PixelJunk series.
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