Archive for March 5th, 2008

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So a few days ago you read about Phil Harrison’s huge decision about going to Infogrames. Today, you get to listen to Phil talk about that very decision in this video. It appears that the freshly appointed Directeur G

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Not content with creating two million selling franchises in swift succession, Insomniac’s president, Ted Price, isn’t ruling out any new IPs coming along in the future. When asked about their plans to keep alternating between Resistance and Ratchet in the years to come by MTV’s Stephen Totilo, Price responded by saying that Insomniac will “continue to produce new IP, there’s no question about that. So that means that pattern won’t necessarily continue as you said.”

Considering how different Ratchet & Clank and Resistance are, our mind boggles at what else Insomniac have in mind. Price also notes that Insomniac were experiencing consumer fatigue while they were developing a new Ratchet game every year. Now they have two-year cycles, still with one game releasing per year, with multiple franchises. We agree that this keeps the series’ fresh and, with Price teasing about new IPs appearing in the future, we’re intrigued to see what they’re going to come up with next. Having stated that, let’s keep focused on Resistance 2 for now, shall we? We haven’t even seen any gameplay footage yet!

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There’s a crystal clear line between the casual and the hardcore dork. Watching Doctor Who proudly catapults you past that line and far into the serious realm, where people say “Huh?” when you try to explain what you’re into. Good news is, you aren’t alone, as Physician Who holds a soft spot in the heart of many a fan. Thanks to the internet, you can now find those other fans through forums and websites rather than sitting at home alone wearing your Tom Baker reproduction scarf and wishing you had someone to show it to.

Thanks to Eidos, fans may be able to take their appreciation to the next level with the Physician Who game, which has been confirmed for DS, PS2 and Personal computer. A rep commented that the game is “not too far away” and that more details will be along soon. If I can either kill or control a Dalek, I’ll be pleased as punch. I also would love the option of playing all ten physicians, but I’m sure that’s probably pushing my fantasies a bit too far.

[Via Videogaming 247 - thanks, Justin]

Via Destructoid

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PS3 Conflict Denied Ops Trailer and walk through part of the first stage. I think this is is alright just not even as close to as good as COD4.



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An arsty film made with The Movies



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So Army of Two is already out in stores. Haven’t picked it up yet? Perhaps these five videos can persuade you otherwise, and get you into the mood for blowing stuff up. Just remember though, make sure you play with a buddy. Why? As if “Army of Two” wasn’t enough of a hint.

In the videos, you’ll get to see the skull-masked duo tear it up merc-stlye on a train, on the highway, in the jungle, or just about anywhere these vagrants are getting paid to go to. The co-op gameplay is a welcomed spin on the usual shooter experience, and we can’t say we don’t love all the funny remarks shared between these two characters. Check out the rest of the clips right after the break.

Continue reading Five Army of Two videos to get your blood pumping

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Criterion Games wants to let everyone know that the company is working on a v1.2 patch for Burnout Paradise. The patch is aimed at fixing a whole slew of glitches, exploits, and game-crashing events, so this must be extremely good news for Burnout Paradise owners. The only downside is that the v1.2 patch is currently not ready and Criterion has yet to schedule a final release date. We’re, however, pretty sure that it shouldn’t be too far off before this baby becomes available.

The patch will most notable fix issues regarding on the web multi-player crash errors and hanging. Audio distortion and connection problems will all be addressed as well. Aside from fixing the problem spots, Criterion is also enhancing the gameplay by tweaking things here and there. Drifting and boosting will be slghtly altered for superior control, and the On the internet Takedown logic and physical behavior will be tuned — just to name a few. To see the entire list of changes, head on over to Criterion’s official website.

[Via Gamespy]

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It seems a focus group got together, thanks to Chatter Inc., and talked about Heavenly Sword 2. At first, the questions were standard survey stuff — nothing too meaty, just reactions to the first game. Later, though, tidbits were unveiled about possibilities with the sequel. What were they? We’ll list them below, but if you hate spoilers, we’d suggest you turn your monitor off and bathe in clorox until all the pigment is gone from your skin.

  1. Heavenly Sword 2 will take place 10 years after the events in Heavenly Sword.
  2. The main character will be a male with martial arts background.
  3. The main character will be Kai, but she’ll be a more mature woman.
  4. The game will require you to master different martial arts styles before retrieving the heavenly sword.
  5. The game will, instead of button mashing, have controls that utilize an analog stick to go through weapons.
  6. The game will have downloadable weapons, characters, and enemies to customize your experience.
  7. The game will be more interactive with the environment.
  8. The game will have you on a storyline with replayable missions, as opposed to an open world.

It seems like it’s all speculation, but we have the ability to kind of see how the game will turn out if they follow some of these ideas. Instead of being compared to God of War, it seems the game might turn more into a Devil May Cry presentation style. Just so Kai isn’t so … weird. Take this rumor with a basket of salt.

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We’re only a few short weeks away from the one year anniversary of the European PlayStation 3 launch. A whole year since European gamers finally got their hands on Sony’s (then, very expensive) black behemoth. It also marks a year since firmware update 1.60, when PS3 owners finally received background downloading and started the benevolent PS3 computational network that’s Folding@Home.

Were you there on day one, standing in the cold, itchy to get your hands on your new toy? We want to hear from you. We want your pics, videos and stories from launch day as well as your feelings on the past year. If you were at the London launch, how’s that free Television working out for you? Be sure to let us know and you could appear on the site. If you’re interested shoot us an email at

Thanks to all the Europeans who have visited us over the past year!

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The PlayStation 3’s Cell processor must really be something. The US government wants to use them, they’re powering cutting-edge medical research, and now they’re being used to simulate black hole physics.

Astrophysicist Gaurav Khanna has stacked 16 PlayStation 3 consoles together to form a supercomputer that is being used to simulate the activity of huge black holes for the Physics Department at the University of Massachusetts. Register Hardware says that these 16 stock PS3 systems, loaded with Linux and networked with a easy Gigabit Ethernet switch, give the same processing power as a 400-node supercomputer.

“Overall, a single PS3 performs superior than the highest-end desktops available and compares to as many as 25 nodes of an IBM Blue Gene supercomputer,” Khanna stated.

You can hit up the PlayStation 3 Gravity Grid Web page for the full details.

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