Filed under: News
Lest you haven’t heard, the sequel to the Xbox 360’s scariest launch title launched this week. We are, of course, talking about Condemned 2: Bloodshot (although Perfect Dark was pretty scary in a totally different way). For those who have been on the fence about the title, worry no more, as the reviews are in and it looks like Bloodshot delivers just the survival horror fix we’ve been waiting for. Joystiq has compiled some of the reviews in a handy metareview, and all of them deem Bloodshot to be a bloody good time. In particular, the revamped combat and forensics systems seem to be a welcome addition. And don’t forget the creepiness. Oh the creepiness. Head on over to Joystiq to see if another trip into Ethan Thomas’ head is right for you.
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Via Xbox360fanboy
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Filed under: News, Fan stuff

Microsoft recently made some pretty massive statements regarding the console wars, and one of them is a bit surprising. Revealed in the article is the fact that hardware sales have now reached 17.7 million (though shipped vs sold wasn’t mentioned). They also claim that “We’ve taken 42 per cent revenue share of next gen-games market - including hardware, peripherals and software” and that their hardware attach rate is over 7 games per console sold. Now, those are some impressive figures, but as any business student will tell you, there’s a large difference between revenue and profit, and you wouldn’t announce the least preferable if you had the more. So Microsoft, when are you going to halt telling us how awesome you are and prove it by making some real money?
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Via Xbox360fanboy
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Filed under: News

Another UEFA tournament equals another UEFA game of course! While that may seem like the extent of our math skills we can say for sure that Electronic Arts have released 8 screens of the stadiums being used in UEFA Soccer 2008. So far it looks as if EA has successfully recreated the stadiums from the Austria and Switzerland hosted event. All we can say is, GOOOOOOOOOOOAL! Sorry, we’d to.
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Via Xbox360fanboy
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Filed under: News

It’s been bandied about before, but now we’ve real word from Microsoft that they are indeed going to be supporting the defacto winner of the format war. With Sony saying that they were “in talks” with Microsoft, and a clam-like strategy being adopted by Microsoft, no one was quite sure just how spited they were towards Blu-ray. This is jus the confirmation of things though, with Microsoft admitting that it is trying to figure out the best way to connect with Blu-ray, and that it is working on different ways to integrate the Blu-ray devices and technology into Microsoft products across the board, including Windows.
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Via Xbox360fanboy
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Filed under: News, Xbox Live Arcade

The folks at Freeverse, developers behind the XBLA port of Marathon 2: Durandal, shot over two screens of their upcoming revamp of the classic title Airburst.
Announced as an XBLA exclusive in October, Freeverse hopes to bring back the excitement of the 2001 Mac OS release. Developed by partner studio, Strange Flavour (who created the original), gamers can anticipate HD inverted pong-action, injected with insane color.
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Via Xbox360fanboy
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Filed under: News

According to an updated filing for an ESRB rating the upcoming XBLA title, Commandos 3 (aka MERCS) has been renamed to Wolf of the Battlefield: Commando 3. The name change stems from a few different areas, so here’s the run down.
The game is a sequel to MERCS but with the upcoming release of Mercenaries 2: World in Flames, Capcom decided they can’t call their XBLA game MERCS 2. Commando 3 was the original title when it was rumored for the service, but with the release of Bionic Commando Rearmed they decided against that too. So, since the original name of the series is Wolf of the Battlefield in Japan, Capcom opted to go with Wolf of the Battlefield: Commando 3 for the XBLA release.
Phew … That explanation leaves us out of breath. Let’s just hope Capcom releases Wolf of the Battlefield: Commando 3 before Activision drops new details on the upcoming Wolfenstein next-gen title.
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Via Xbox360fanboy
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I suppose a dim, soggy cabin would be the ideal place to see Replay Studios’ Xbox 360 and PC title Velvet Assassin for the first time. The room is practically pitch black, and the game’s creative director, Sascha Jungnickel is leaning back nonchalantly in a metal chair as he prepares to demo an early version of the upcoming stealth action title.
“Even if this and the [game’s] missions are fictional,” Jungnickel tells us in his thick, Germanic accent, “they are really close to the person who inspired them.”
He refers to Violette Szabo, a British secret agent who served with the Special Operations Executive during World War II. Spoiler alert: in 1944, Szabo was captured by the Nazis, who tortured and executed her at the age of 23. Jungnickle is very clear up front – things don’t end well for Velvet Assassin’s protagonist, and that’s where the game starts.
The fictional Violette Summers is alone and dying in an abandoned hospital. The narrative is then told through flashbacks, and players will work their way through twelve missions that span across a number of European locales, France, Poland, and Germany among them. Jungnickle plays through one of these flashbacks today, which he tells us is in the pre-alpha stages, with many characters and animations not anywhere near final.
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