Archive for April, 2008

Yesterday, Rockstar’s magnum opus Grand Theft Auto IV for the PlayStation 3 and Xbox 360 finally hit store shelves. Perhaps you’ve heard a thing or two about it.
It’s been the darling of critics, receiving more than a few “perfect” scores. Given that the game is supposed to be good or something, we figured, “What the hell?”, and decided to try the game for ourselves. With the taste of the Grand Theft Auto IV hype still in our mouths, we’ve been spending more than a tiny time with the game.
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Filed under: News
The monthly Halo Wars update for April is up. Unfortunately, there isn’t much news concerning gameplay (sorry folks, no playable Covenant or Flood yet), but that won’t stop us from detailing what was there. What tiny info there was regarding gameplay centered around the cancellation of Ensemble’s internal tournament. The tournament is still coming, but the team decided to wait for a few more things to be implemented in the game. Said things are referred to as “really cool stuff” and should complete “the game’s full arsenal,” so the team thought it would be best to wait. Other tweaks are also being made to air vehicles which are apparently a little too effective for hit-and-runs. Oh, and Scorpion tanks, while resource-intensive and slow to build, are proving quite popular among the Ensemble staff (imagine that). The update also details a rather effective counter to an opponent that favors building Scorpions (hint: go Marines!).
The rest of the update focuses on the game’s music. Essentially, Music and Sound Director Stephen “Big Al” Rippy is currently walking a tightrope between making sure the game’s music holds true to the Halo universe while still being able to expand upon the work already established by Bungie’s Marty O’Donnell (who likes Rippy’s work, incidentally). For what it’s worth, Rippy says all of the music for Halo Wars is now in the can (assuming there are no more significant changes). Let’s hope that means we can get a closer look at the full game soon.
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Via Xbox360fanboy
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Filed under: News
According to Chart-Track (as reported by gamesindustry.biz), Grand Theft Auto IV has handily shattered UK game sales records in several categories. First of all, the game broke overall first day sales records, with a whopping 609,000 duplicates sold. This tops the previous record held by Grand Theft Auto: San Andreas, which sold 501,000 on its first day in 2004. Regarding specific consoles, GTAIV’s first day sales reached 335,000 units on Xbox 360, breaking the previous record of 266,000 units held by Halo 3. First day sales on PS3 hit 274,000, trouncing the previous record of 80,000 units held by Gran Turismo 5: Prologue. For the moment, the figures remain estimates and they may change once Chart-Track combs through the numbers on Might 6. Expect official numbers then.
[Via Joystiq]
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Via Xbox360fanboy
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Filed under: News, Console wars
In a recent interview with videogaming247.com, Mark Randel, president of Ghostbusters developer Terminal Reality, laid down some new fodder for flamewars everywhere by multplatform development is keeping the team from doing everything they could with the game. Specifically, Randel said that the PS3’s seven processors allow for much more than the 360’s three. For example, Randel says that the PS3 could handle “double the amount of objects on screen.” Thanks to the team’s goal of making the game equal on both platforms, that won’t be happening. He gives a further example that the PS3 version of the game has an entire processor dedicated to the game’s audio, whereas the 360 version only has a portion of a single processor dedicated to audio. He concludes his remarks by noting “If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.”
It’s worth noting that Ghostbusters is a Sony property. Feel free to take into account that in your conspiracy theories. We’ll just be hiding behind this flame-proof barrier if you need us.
[Via Joystiq]
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Via Xbox360fanboy
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Filed under: News, Xbox Live, Xbox Live Marketplace
A statement released by Microsoft on Tuesday reminds everyone living under a rock that Grand Theft Auto IV is now available and features on the web play and future DLC. One line in the statement might reveal the size of the content stating, “starting this autumn, Xbox 360 owners will also have access to exclusive Grand Theft Auto IV episodes that will provide hours of additional game play.”
Recently Rockstar co-founder Sam Houser discussed the scope of the forthcoming episodic content with Next-Gen’s Edge. “… You’ll get a lot of content for your money, which I think is really important. You know, there are too many stories at the moment of people having the feeling that they’re not getting enough for their money in terms of downloadable content, and it’s simple for publishers to get away with,” he said.
Houser also joked that the team at Rockstar North plans to “fry those Xbox Live servers” when the content is finally released. Currently, no pricing details or gameplay specifics for the downloadable content have been announced by Rockstar Games or Microsoft.
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Via Xbox360fanboy
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Filed under: Culture, On the web, Polls
Personally, use of power items on the Olympics would make them exponentially more pleasing. Penny Arcade’s “Disincentives,” which gave us this mental image, took first place in this week’s webcomic wrapup.
Second and third place go to 2P Start–our personal favorite this week–and Dueling Analogs, respectively. Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week!
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Filed under: Sony PlayStation 3, Online, Puzzle
This is not a good week in games for anyone who has finals or works from home. The PlayStation Blog announced this afternoon the full version of echochrome will be available tomorrow from the PlayStation Store, which is just one glorious week after the demo release gave the general populace a taste of the game’s MC Escher-inspired addictive madness.
The game is available on the PS3 and PSP for $10, and comes with 56 levels on PS3, along with 56 “completely different” levels for PSP. The game will also feature a “Canvas mode,” allowing players to create their own levels and share them online. In the parlance of the internets, “Do want now!” %Gallery-11823%
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Posted by: admin in Videos
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Posted by: admin in Videos
my tiny Rant on Cloverfield it was a tiny rushed so its not very well scripted.
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Filed under: News, Xbox Live, Xbox Live Marketplace
A statement released by Microsoft on Tuesday reminds everyone living under a rock that Grand Theft Auto IV is now available and features online play and future DLC. One line in the statement might reveal the size of the content stating, “starting this autumn, Xbox 360 owners will also have access to exclusive Grand Theft Auto IV episodes that’ll provide hours of additional game play.”
Recently Rockstar co-founder Sam Houser discussed the scope of the forthcoming episodic content with Next-Gen’s Edge. “… You’ll get a lot of content for your money, which I think is really important. You know, there are too many stories at the moment of people having the feeling that they’re not getting enough for their money in terms of downloadable content, and it’s easy for publishers to get away with,” he said.
Houser also joked that the team at Rockstar North plans to “fry those Xbox Live servers” when the content is finally released. Currently, no pricing details or gameplay specifics for the downloadable content have been announced by Rockstar Games or Microsoft.
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Via Xbox360fanboy
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