In many ways, THQ’s Gamer’s Day that took place last night at San Francisco’s Terra nightclub remind me a bit of the “old” E3. I’m speaking about cramming too many people into a cramped space, lining them up to play games they couldn’t hear, and having developers yell at them about various features of stated games. It’s not necessarily the best way to have a handful of gaming journalists experience some of your games for the first time.

But if it’s analogous to the videogame industry conventions of old, it’s only proper that I pick a game of the show, and that honor has to go to Red Faction: Guerilla. The third game in the Red Faction series brings players back to Mars fifty years after the events of the first game, where players will have to battle against (and ultimately overthrow) a militant Earth Defense Force. In a surprise turn, the game tosses out its first-person roots and goes the third-person open-world route, while taking its “destroy anything” GeoMod technology to the next level.

Believe me when I say this — the destructibility found previous Red Faction titles, or even the huge destruction found in Midway’s Stranglehold, is kid’s stuff compared to what you’ll see in Guerilla. Put bluntly, you’ve never been able to f**k up a world like you’re going to be able to when Red Faction: Guerilla ships in 2009, and man … it feels great.

More details after the jump.


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Via Destructoid

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