Archive for May 9th, 2008

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Did somebody say instruments? Actually, no, no they didn’t. Still, it’s hard to envision what else could be in store for Guitar Hero. According to Activision Publishing CEO Mike Griffith, the series is set to make a “significant leap forward in innovation.” The information was revealed in a conference call yesterday, and while no more details were given, Griffith did note that more info would be released “in the coming weeks.” Honestly though, what would it be other than more instruments? Maybe you can also tilt the guitar down now? Real strings instead of buttons? Feel free to post your thoughts in the comments as we wait for the official answer.

[Via Joystiq]

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Via Xbox360fanboy

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Southpeak has released some new screens from their upcoming lineup of 360 titles All told, there are new screens for X-Blades, Roogoo, Things on Wheels. A quick refresher: X-Blades is an action game starring a typically sexy heroine with big weapons. Roogoo is a colorful, intriguing puzzle game. Things on Wheels is a racer featuring RC cars racing through household environments. X-Blades is a retail release, while both Roogoo and Things on Wheels are Xbox Live Arcade titles. Check out the galleries after the break for all the new media.

Continue reading New shots of X-Blades, Things on Wheels, and Roogoo

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Via Xbox360fanboy

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Let’s get the best part out of the way right now. Every single achievement in LEGO Indiana Jones is named after a line from the films. From the well-known “Why did it have to be snakes?” to “He chose… poorly,” the lines run the gamut of all the films released thus far. There are a total of fifty accomplishments to earn, ranging in point values from 10 to 100 points. The single 100 point accomplishment is awarded for reaching a 100% completion level. If the LEGO Star Wars games were any indication, reaching 100% will take a significant time investment. Oh, and we hope you like secret achievements, because there are sixteen of them. Hit the “read” link to check out the list on 360Sync.

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Via Xbox360fanboy

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While Bizarre Creations may be done with the Project Gotham Racing series, there’s nothing stopping them from creating a brand new racer. Lo and behold, Activision Publishing CEO Mike Griffith has revealed that Bizarre is developing a new racing IP scheduled to be released during Activision’s 2010 fiscal year, which begins April 1, 2009. The revelation was made during a conference call (at 29:55) with Griffith stating, “Bizarre is deep in development on two multi-platform titles and we’re looking forward to the release of our first new racing IP in fiscal 2010, which already looks very strong.” Now all we need is a cool new name for the new franchise. It should be something cool like … um … Moject Protham Racing. Yeah, that’s the ticket.

[Via Joystiq]

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Via Xbox360fanboy

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Let’s get the best part out of the way right now. Every single achievement in LEGO Indiana Jones is named after a line from the films. From the well-known “Why did it have to be snakes?” to “He chose… poorly,” the lines run the gamut of all the films released thus far. There are a total of fifty accomplishments to earn, ranging in point values from 10 to 100 points. The single 100 point achievement is awarded for reaching a 100% completion level. If the LEGO Star Wars games were any indication, reaching 100% will take a significant time investment. Oh, and we hope you like secret accomplishments, because there are sixteen of them. Hit the “read” link to check out the list on 360Sync.

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Via Xbox360fanboy

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In a few weeks time, the Sasquatch! Music Festival (the same festival that will NOT have a GoW2 beta) will kick off and hundreds of thousands of music fans will decend upon the festival grounds. But even if you won’t be attending the musical fun, you can still play games with a few of the bands thanks to the Xbox.com sponsored Game With Fame.

Scheduled for Game With Fame fun on Might 24th will be Wil-Dog Abers and Asdru Sierra from fusion band Ozomatli who’ll be playing Halo 3 and indie rock group The National’s own Bryan Devendorf will be online playing MLB 2K8. If you’re interested in playing with either band, click the links below for GWF playtimes, band Gamertags and other important details. Game on!

Read - Ozomatli GWF from Sasquatch!
Read - The National GWF from Sasquatch!

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Via Xbox360fanboy

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The Halo Wars RTS Chapter on Bungie.net has conducted an interview with Ensemble Studios’ Kevin McMullan and JD Smith, the two people in charge of the audio in Halo Wars. Again — as seems to be a trend with Halo Wars — you won’t find any breathtaking news in the interview, but it does serve as an interesting glimpse into the development process. McMullan and Smith discuss how complex the soundscape is in RTS games, which combine the sounds of combat, dialogue, UI effects, and music all at once. They also speak about the challenge presented by creating sound for a Halo RTS that has to stay true to the series and yet still create its own identity. Finally, and perhaps most interesting, is the discussion of creating ambient sound effects. In particular, Smith mentions creating birds that aren’t graphically represented in the game, but instead are represented solely through moving, intelligent sounds. Fascinating stuff. Even more fascinating is Smith’s source file he used to create one of the game’s bird calls: his 3-year-old daughter. Hit the “read” links below to read the interviews and hear the sound files.

Read - Interview pt. I
Read - Interview pt. II (including sound files)

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Via Xbox360fanboy

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Last night Blizzard waved its Arcane Staff of Embargo Lifting, unleashing an torrential downpour of World of Warcraft: Wrath of the Lich King information from an event held recently. Our friends at WoW Insider, whose invitation must’ve gotten lost in the mail along with ours, are gathering all the news from around the internet. In case you missed anything:

A flood of videos are also coming in. We’ve embedded several from GameTrailers after the break.

Continue reading A dwarven explosion of Wrath of the Lich King info

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Bring out the haters for this week’s Rock Band Weekly update post. The songs are perfectly fine, but considering the amount of hate there’s in any given week for really good tracks, we can only imagine what it’ll be like for these songs. Come on, “Random Song Lover Defense Force,” where are you?

Individual songs

  • “Hanging on the Telephone” - Blondie (160 MS Points / $2)
  • “Train in Vain” - The Clash (160 MS Points / $2)
  • “Kool Thing” - Sonic Youth (160 MS Points / $2)

Videos for next week’s tracks are after the break for people to make informed decisions on whether they actually hate the songs.The DLC will be available next Tuesday and Thursday for Xbox 360 and PS3 respectively.

Continue reading Rock Band Weekly: Sonic Youth, The Clash and Blondie

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A few days ago we posted an article about the Personal computer versions of Mass Effect and Spore containing some worrying copy protection methods that would require users to validate each game online every ten days. While I expressed concern that such a move could go horribly wrong, others were more vocal — chief among them the BioWare fans who totally railed against the somewhat harsh measures.

Well, BioWare has said it listened “very closely” to the fans (though really, you didn’t need a hearing aid to register such fury from PC gamers) and has now opted to back away from the incredibly strict authentication methods. Mass Effect will now only require validation when you first run the game and when you download additional content. How about that, eh? Kicking your legs around and screaming actually works sometimes!

From BioWare’s FAQ on the matter:

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