Filed under: , , ,

L4D
click to enlarge

Having fortunately escaped a quick booting from last night’s EA Spring Break event by PR folk for making an innocent (we swear) “If you make a sequel, will it be titled Right 4 Dead?” query, we sat down and got our kill-on in Turtle Rock Studios‘ Computer and Xbox 360 shooter. Our first thought: Maybe this shouldn’t be published under the EA Games label; EA Sims might suit it better. Because, frankly, we can’t conjure a game that could superior be described as a “zombie apocalypse simulator.” Take that, GT5, with your “driving” simulation.

Highlighting the four-player Survivor co-op mode, the event’s Left 4 Dead station featured four HP Blackbird Personal computers, so we were definitely experiencing the game as an owner of a high-spec gaming rig would. To that end, the game is looking even superior than it did at previous showings, wowing us with a bevy of neat visual tricks (flashlights produce rainbow halos when you stare at them straight on, for instance) and fluid character animation that had us making mental comparisons to Call of Duty 4’s lifelike character motion. Left 4 Dead’s visual style — which is largely realistic with just enough style and saturation to lend it a slight arcade hue — worked its magic and we were soon firmly in the game world’s clutches. Not that we were complaining.
%Gallery-22771%

Continue reading Joystiq hands-on: Left 4 Dead

Permalink

Related Posts

Leave a Reply

Close
E-mail It