Building an EPIC RPG, one quest at a time
One of the questions that seemed to come up often: How do you turn an indie game into an epic RPG? The answer is: one quest at a time. Or something less cliched, but you know what I mean.
I think that when people think of RPGs, one word comes to mind: EPIC. At least it seems that way because each print ad for an RPG has the word EPIC splattered on it. We seem to love big things. Especially if they come in pairs. And sit comfortably on a chest. Huge is a selling point.
World of Warcraft took 6 years to make and cost as much as a blockbuster movie. The Elder Scrolls games are touted as big worlds (Daggerfall was twice the size of Great Britain!) One of the key selling points for any RPG is how many hours of gameplay it comes with: “+101 hours of gameplay! Guaranteed enough to keep your muscles atrophied all summer long!” So I have the ability to see how people think it’s crazy to build an indie RPG.