Archive for June 3rd, 2008

As I briefly mentioned earlier, Street Fighter IV producer Yoshinori Ono confirmed that the console versions of the title would contain additional content. Among the extras included would be more detailed story information, delivered in the form of in-game engine cut-scenes and fully produced animated prologues and endings for each character.
Capcom were nice enough to show us Ryu’s intro at CAPTIVATE last week, and if all of the intros and endings are this well produced, then we definitely have a reason to complete the game with all of the game’s characters. The clip cut between a young Ryu watching his master (presumably) in battle with Akuma, and a more mature Ryu going head-to-head with the black-robed devil. Ken, as well as an unnamed grey-haired man, make an appearance towards the end of the clip.
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Posted by: admin in Videos
guy blaming everything he did wrong in his life on Halo 3
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my 5 year old baby sister and her good friend joshua playing the last game of the season… it’s just awesome how they love baseball and she’s the only chick on the team. GO TIANNA!
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Based on the popular global community, Capcom will be bringing Neopets Puzzle Adventure to the Wii, Nintendo DS, and Personal computer this holiday.
Wait, come back! Please, don’t go anywhere. I had the same reaction. Neopets? For real? When I looked at my schedule, the game was listed among the likes of Resident Evil 5, Street Fighter IV, and Bionic Commando. What on Earth could Capcom be thinking trying to show us — jaded videogame journalists — a game based on cutesy, online pet monster trading community?
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As you likely already know, Capcom has finally revealed that the Street Fighter IV will indeed be home to the Xbox 360, PlayStation 3, and Computer. While Capcom only had near-final arcade builds playable at the event, producer Yoshinori Ono was able to confirm that the title would contain a number of extras not found in the arcade, including on the web play and fully animated prologues and endings for each character.
Ono was hesitant to get into details on the on the internet play, stating that it’s still too early in development to commit to specifics. He was able to confirm standard versus modes as a given, and mentioned that they’d “other ideas” floating around. Any sort of SF IV online mini-game is out of the question, though; Ono was very clear that any modes would have to stay true to the essence of the franchise.
When asked about downloadable content as a viable means of updating the title as opposed to iterations (i.e., Street Fighter IV Ultra Mega Turbo), he recognized it as something that “makes sense,” but noted that it was way too early to make any sort of real commitment.
The arcade version of the title is just about to gold, and Ono reckons it will make its way to arcades throughout Europe and Japan this summer. (Release within the United States will be rare, due to lack of arcade presence.) The timeframe for the console release is a little hazy, but Ono stated that the team wouldn’t be getting a vacation once the arcade version of the game was in the can.
Work ‘em till they bleed, Ono … Santa needs to bring me SF IV this year.
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Staring up at flat panel screen playing an announcement trailer for Bionic Commando’s multiplayer mode, the game’s producer Ben Judd sarcastically told me he didn’t know what I was speaking about when I mentioned it. In fact, that’s the same thing he told me months ago when we first saw the game at GDC.
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The Bionic Commando franchise is tinged with nostalgia, making it a wildly difficult proposition for Swedish-developer GRIN to attempt a next-gen reinvention.
“I think there’s a sweet spot as to how long you can let a franchise sleep,” producer Ben Judd told us, “and I think it’s about five or so years. Maybe ten.”
“But it’s not twenty,” adds GRIN founder and the game’s creative director, Ulf Anderson.
“It’s not f**king twenty,” concurs Judd.
So with fond memories of Capcom’s original 2D side-scrolling, it was with great caution that we approached the the upcoming Bionic Commando for Xbox 360, PlayStation 3, and PC. At GDC, our minds were changed, and we came away impressed. But without getting our hands-on the title, we’ve remained cautiously optimistic.
At last week’s CAPTIVATE media event, GRIN and Capcom were showing off an updated — and more importantly, a playable — version of Bionic Commando. I’m still impressed by how the team has transitioned the classic franchise into 3D, and I’ve learned one thing: although all of the swinging might make you think otherwise, Spider-Man this ain’t. It’s superior.
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Look, I can’t fly a plane, and I’d definitely be a lousy co-pilot. And maybe a lousy stewardess. But I’ve seen enough episodes of Unsolved Mysteries to know that under no circumstances should you fly and/or swim through the Bermuda Triangle. In fact, don’t even look at it, or you just might find your name on the tongue of one Mr. Robert Stack. I’m getting nervous just speaking about it …
Clearly, Dark Void’s protagonist Will didn’t watch much late-night TV in the late-80s, because that’s exactly what he does. When our hero crashes his plane in the Bermuda Triangle, he finds himself trapped in an inter-dimensional portal called the Void, where he bumps into an ancient alien race known as The Watchers. As it turns out, Will’s not the only one caught in the Void, and he soon finds himself aligned with other trapped humans, known as The Survivors.
Depending on which side of the sci-fi spectrum you tastes lie, the slightly shaky premise of Dark Void might have already lost your attention. But beneath what on the surface appears to be a run-of-the-mill third-person action shooter that melds on-foot and air-combat lies a game mechanic that might forever change how we play cover-based games.
Hit the jump for more information on why you should care about just how dark this void is.


























Via Destructoid
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As is typical with games of its caliber, there’s much about Resident Evil 5 that’s shrouded in mysteries and questions. At Capcom’s Las Vegas media event, CAPTIVATE 08, co-producers Jun Takeuchi and Masachicka Kawata aren’t exactly forthcoming with the answers you might have wanted. Talking via a translator to a room full of weary gaming journalists (tired from a long night of drinking and Rock Band, of all things), the Japanese-speaking Takeuchi present to us most of the things we already knew.
Resident Evil 5 sees the return of series-regular Chris Redfield, who has joined a new organization and is sent on assignment to Africa, where a virus is transforming its people and animals into mindless, blood-thirsty creatures. Takeuchi introduces us to the trailer you’ve no doubt already seen by now, dimming the lights and politely asking us to resist our own animal urges to take notes. Not surprisingly, the trailer reinforces much of what we already knew, and manages introduces a new unknown — a mysterious female that appears to fight side-by-side with Chris. But Takeuchi’s lips are sealed.
“As much as we would really love to tell you all about her right now,” Takeuchi laments, “we can’t reveal any information about her just right at the moment.”
It’s simple to understand why they might be hesitant to reveal too much. The team is only 60% through development of a game that’ll offer over 20 hours of gameplay; with E3 right around the corner, they’re sure to reveal more soon. And with that, Takeuchi thanks us for coming, and states he looks forward to showing us more in the near future. The angry groans and pathetic sighs of the room were audible.
“Everybody’s like ‘What? What the hell is that?’” jokes Takeuchi. “You want some more information? Do you want to see some more?”
“OK, as a special gift to you guys, we’re going to show you a tiny bit more, and we have brought the world’s first playable ROM that we’re going to show you guys this day at CAPTIVATE,” he told us as the lights went dim, and I got excited fanboy chills down by spine.












Via Destructoid
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Filed under: News, Xbox Live Marketplace
Videogamer.com has details on some newly announced Frontlines: Fuel of War downloadable content and, as can be expected from any first person shooter, the DLC is multiplayer focused.
Kaos Studios just confirmed that the new Fuel of War DLC has been sent to Microsoft cert and is awaiting the green light to release to the XBLM and is said to include five new multiplayer maps including Boneyard, Hindsight, Sunder, Wide Awake and Infiltration. Make the jump to read a detailed descriptions about each map.
We’d also like to state that seeing a developer support their game, no matter which game, after launch with DLC is cool in our book. Judgment free. Though, we’ll reserve our developer praise until after the DLC pricing is revealed, because we’re admittedly a bit touchy about things like the cost of content. Especially for games that didn’t quite break into the popular Xbox Live multiplayer rotation …. just saying.
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Via Xbox360fanboy
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