Laying low for a while
So this will be my last posting for quite a bit. Due to some personnel concerns, I need to be more cautious from revealing too much behind-the-scenes stuff at this stage. I have to admit, one of the main issues is that someone has been pretty proactive in trying to expose who is working on the project. The last thing I want is to get my guys in hot water, because a few still have full-time gigs.
While unfortunate, it’s probably superior that we lay low for a while anyways. We are now in the deep mix of trying to build the game, so our hands are full. We’ll just shut up, and stay focused on bringing something playable to market first, which provides a much superior forum for discussion on the game. We’ve been having a good time with it so far, so I hope that it’s reflected in the game when it’s done.
Via Destructoid


















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