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Flagship taking time on Mythos, admits Hellgate mistakes

7 July 2008 No Comment

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Max Schaefer, co-founder of Flagship Studios, admits that things didn’t go exactly as planned with its first title Hellgate: London; however, he believes the developer’s sophomore effort, Mythos, is coming together much superior. Schaefer tells Eurogamer (via GI.biz) that Flagship was “probably biting off too much” as a new developer with Hellgate and was rushed at the end, but with Mythos it’s focusing on core features and taking time to polish.

Schaefer hopes Mythos can “put a dent” into some of the large MMOs out there and he believes the free-to-download-and-play model of the game — with item sales bringing in money — gives the developer a chance against the boxed subscription-based MMOs.

Gallery: The Mythos Overworld

The Overworld loading screenA kindly vicarThere are no walls in the OverworldAn AnchorshrineA Seaside Cliff

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