Archive for July 8th, 2008
Some of our European members might recognize Germany-based developer Master Creating and its action role-playing game Legend: Hand of God, which was warmly received when it released there last year. After receiving a positive reception in its home country — such as winning Best RPG of 2007 at the German Developer Awards — Legend will finally be making its way to North America when it releases on August 1 exclusively for the PC, thanks to publisher THQ.
I had the chance to speak with Master Creating’s co-founder and creative director Jan Beuck about Legend’s cinematic combat system, extensive character development, and why, exactly, the mouse cursor transforms into a light-emitting fairy.
The full interview can be found, as always, after the jump.



Via Destructoid
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This day, everyone’s favorite Portuguese developer GameInvest announced Sarah’s Emergency Room for the Nintendo DS, Wii, XBLA, PSN, and Computer. Emergency Room is a simulation game, based around the experiences of a nurse caring for her patients in a frenzied hospital. The game is stated to feature exciting tasks like talking to doctors and ushering patients through exam room doors.
Sarah’s Emergency Room boasts over seven different hospitals, each with their own set of stairs. Players will also have the chance to change difficulty levels to make the game harder or easier. The game will even have 3D graphics and a map function.
Kidding aside, I really don’t know what to make of this game. I love Trauma Center for the operations, so hopefully Sarah’s Emergency Room is willing to fulfill my dreams of being a nurse. Check out the new screens below to get your first taste of the game, and check out the full press release after the break.



Via Destructoid
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PC piracy has always been a hot-button topic. Most recently, it was Crytek CEO Cevat Yurli who stated his game Crysis had a 20-1 ratio of pirated versus purchased duplicates. For Yurli, the answer to the issue of piracy is to abandon PC exclusivity altogether. BioWare believes they have a different answer. That answer would be to actively engage the consumer in the game and provide content to continue to serve the consumer.
Multiplayer recently had a speak with BioWare co-CEO Ray Muzyka about the rampancy of PC piracy and how to avoid it if at all possible. To this, Muzyka stated:
We think it’s a good thing to encourage players to make them want to purchase a Computer title. That’s ultimately the best, most successful path to prevent piracy is to have players that want your games, want to believe in them and think they’re high-quality and realize they’re going to get a lot of value out of them as platforms for long time afterwards.
Unfortunately, this might not be as rosy as it all seems. Mass Effect had some hiccups with the copy protection, as it went from bad to still bad when EA postulated quite loudly to consumers about what exactly to do with the title. Also, content costs money just like games do. While I would love to sit back and say that this would fix the issue, I wonder what exactly DLC or quality is going to do to repair this matter. Muzyka’s comments are a welcome addition to the dialogue, but I’m afraid it will fall on deaf ears.
Via Destructoid
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Bethesda has released their second Fallout 3 fan interview as a post on the game’s official forums. Answering 25 fan-submitted questions, they provide quite a few interesting bits of insight into the upcoming sequel. Three new screens, which you can view in the below, were also released in the post.
As I began reading this Q&A, my eyes were all but magnetically drawn to question #9 — possibly due to my PC Editor senses activating — which announced that the PC version of Fallout 3 wouldn’t include any tools for mod creation. Wait, what!?
“It will definitely not be included on the disk,” said executive producer Todd Howard. “If and when one is available, it will be a free download. I wish I could promise that an editor will be coming and when, but I can’t. Our focus is first and foremost the game, and it’s a major undertaking getting an editor ready for release, and making sure the game plays nice with the data users create. That being said, we’d love to see it happen.”
Ok, so it’s looking likely they’ll release it some time after launch as a free update. That certainly puts my mind at ease, as mods have always been a big selling point for Personal computer games. Howard also adds that while the PC version could see mods at some point, it’s highly unlikely that the PS3 and 360 versions will. They’re in talks with Sony and Microsoft about it, though.
So what, then, has Bethesda so occupied that they’ve been unable to scrap together an editor? Maybe it’s implementing the 40,000-plus lines of dialogue that contains plenty of “slavery, children, drugs and addiction.” And while there will be kids in Fallout 3, you can’t kill any of them, which I know was your first thought upon hearing about their inclusion, you violent, violent gamer, you. Head on over and read the forum post in its entirety, as it’s got quite a few interesting tidbits. Is Fallout 3 shaping up nicely in your eyes?
[Via Shacknews — Thanks, Joe and dyslixec]



Via Destructoid
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Can you hear that? No, I don’t mean the fireworks. Underneath the cacophony of explosive bliss and national pride, Sony is suspiciously quiet. Perhaps entirely too quiet about their failed attempt at launching their new 2.40 firmware, which was supposed to give users the ability to have access to in-game XMB and the new Trophies system. Instead of cool features, it only bricked consoles. Because of the problems, Sony pulled the update two days ago.
After a series of inquiries about the progress of 2.40 to Sony, CVG solicited a response of:
No further update.
The response is entirely too little, and way late. Brave users that experienced issues have had to manually reformat their harddrive, while everyone else is left looking at a dead console. It’s like the Xbox 360’s “red ring of death,” except less common — and the solution isn’t wrapping towels around the poor thing.
So, we ask, how many of you have been stranded with a bricked console? If you did experience this issue, what’s Sony doing to alleviate your issue? Also, how many of you’re now afraid of even updating to a revision whenever the smoke clears? I know I won’t be trying anything anytime soon.
[Thanks, Joe!]
Via Destructoid
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Wishing for a tiny episodic horror in your life? Come July 24th, fire up your PS3, and the wait will be over. That’s the day that Siren: Blood Curse makes its debut in all its downloadable goodness — via PSN.
Even though I’d like to have the option of owning the Blu-ray Disc version, like only Japan is getting, going for the episodic approach at
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Filed under: News
Keeping tabs on the Lionhead Studios website, as we’re wont to do, we noticed that the website was down for a significant amount of time last week for upgrades. It is now live once again sporting fancy new layouts and even a new feature or two. Undoubtedly, the biggest new feature is the Tales of Albion, which is essentially a digital story book. You can crack it open and read the first section entitled “Fragments of the Old Kingdom,” which tells the story of Albion’s past. Two other sections — “Fall of the Heroes” and “Travels in Today’s Albion” — will detail events that occurred between the first Fable and Fable 2. If you’re a Fable nut, go check it out.
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Via Xbox360fanboy
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