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Since it was first announced, it was made clear that Ensemble Studios’ goal in creating Halo Wars was to do for real time strategy games what Halo did for first person shooters: take a genre predominantly played on the Computer and make it work on a console. Bridging the gap between a console controller and the combination of keyboard and mouse is no easy task. Beyond that, RTS games just don’t feel like they belong on consoles. So, Ensemble set out to build an RTS title for the Xbox 360 from the ground up, a game designed to work with a controller and work. Did Ensemble do it? Based on my time with the E3 demo, I’m inclined to state yes.

Continue reading E308: Hands on with Halo Wars

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Via Xbox360fanboy

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