In an interview with the Financial Times, Sony president Kaz Hirai revealed that he has set a target of 150 million PS3 units sold worldwide. Selling that many units is certainly a lofty goal, but Hirai isn’t referring to shipping that many PS3 in this generation of consoles. He’s going on the assumption that the PS3 will experience the same kind of long-term success that the PS2 is still having.
It’s not fun for me duplicating the PS2 numbers. I’ve seen that motion picture already. I want to try to see if we have the ability to exceed the PS2 numbers after nine years, otherwise why are we in this business?
It has taken the PS2 nine years to pull over the 100 million mark, and as we were reminded several times during the Sony press conference at E3 this year, it will only get better whenever Lego Batman hits. Sony is projecting that the PS3 will have a total amount of 22 million consoles sold by the end of the fiscal year, which means that there’s definitely room for the console to expand to meet Hirai’s target.
At the end of the interview, Hirai also mentioned that he expects 467 billion units of Ridge Racer 7 sold by the end of the week. According the my numbers, the title is only shy a mere 2 billion. If only there was a way to cater to the intergalactic “core” market.
[Thanks, Brian!]
Via Destructoid
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GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows based computers. Currently, the brand name is owned by Mad Catz, Inc., who actively market GameShark products for the PlayStation 2, PlayStation Portable, Xbox, Nintendo DS and Game Boy Advance (including the SP and Micro models). The GameShark p…
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The music is awesome. Plus, they need a wolf strategy in most games.
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Filed under: News, Xbox Live Arcade
During Microsoft’s E3 press conference, the announcement of Portal: Still Alive caused OMG MEGATON waves of excitement throughout the fanboy nation. That was until we discovered it wasn’t a full fledged sequel and would instead be a re-release of the Portal game as experienced through the Orange Box with additional content. Soon, OXM confirmed the new content wouldn’t be story driven which was a bit of a bummer, but now we’re hearing from Valve’s Doug Lombardi that the addition content won’t even be original.
Lombardi informed GameSetWatch that Portal: Still Alive’s additional content will actually come from the fan created, fan tribute Portal: The Flash Version. Levels that can be experienced for free, on the internet but now re-certified for inclusion on the 360 as part of Portal: Still Alive. It’s kinda sucky if you think about it, because the flash inspired levels will not feature any story elements or the iconic GLaDOS herself. Major bummer.
So, for those who have yet to experience Portal in all its portal creation glory, Portal: Still Alive looks to be a perfect purchase. It’ll be a stand alone XBLA download featuring all the original Portal content plus a few levels from Portal: The Flash Version all for a reasonable price. But for those who already own the Orange Box, Still Alive may not be worth the MS points. Unless, of course, achievements are the main draw or you don’t own a computer to play Portal: The Flash Version. If that’s the case, then how are you reading this? Public library computers?
[Via Joystiq]
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Via Xbox360fanboy
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